Halo Infinite's multiplayer on Steam has seen a significant drop in player base, losing around 98% since its launch. Concerns arise about the game's future, but it remains free-to-play with updates.
They flopped hard. The game lacked content, ran poorly, and had one of the most aggressive monetization I’ve ever seen. They sold armor color palettes for $15, and doubled down hard after community backlash. The game launched without singleplayer, and when it did the singleplayer sucked.
It sucks that this was supposed to be Xbox’s killer first party title, but the devs were just totally incompetent.
They flopped hard. The game lacked content, ran poorly, and had one of the most aggressive monetization I’ve ever seen. They sold armor color palettes for $15, and doubled down hard after community backlash. The game launched without singleplayer, and when it did the singleplayer sucked.
It sucks that this was supposed to be Xbox’s killer first party title, but the devs were just totally incompetent.
Did they ever launch campaign co-op? My friends and I had fun playing season 1 of the mp but Jesus Christ, did the game get boring fast.
Skins are not agressive monetization. locking weapons and abilities are.
The prices are outrageous though and there were virtually no rewards for free2play users.