This is the first pre-release of Thunder for v0.2.1+11! (if all things go accordingly and I don’t mess up TestFlight builds again)

Just an update: I’ll have a bit less time this week to work on Thunder, so updates may take a bit longer than before.

Be fully prepared to know that these pre-release versions may contain major bugs which could cause Thunder to crash or behave unexpectedly.

Without further ado, these are the changes from last time (based off changelog):

Added

  • Added colour to username in comments to distinguish your own comments
  • Added option to allow text preview on text posts in normal view - contribution from @coslu
  • Added option to share media link or external URL links in the dialog popup on post long press
  • Added back featured post icon on posts within a community
  • Added ability to customize swipe gestures on comments and posts
  • Added ability to develop with hot reload using docker - contribution from @Fmstrat
  • Added initial implementation for font size scaling for titles and content - this is very very rough at the moment so feedback is appreciated

Changed

  • Adjusted visual feedback in comment swipe gestures
  • Added option in settings to enable/disable swipe on bottom navigation bar to open sidebar on feed page - contribution from @bactaholic
  • Added option in settings to enable/disable double-tap on bottom navigation bar to open sidebar on feed page (this is disabled temporarily) - contribution from @bactaholic
  • Decreased scroll distance needed in order to fetch more comments from a thread
  • Improved error messages when more comments fail to fetch within a post
  • Decreased number of comments to fetch at a time to improve loading performance
  • Posts now load first before comment threads to make viewing posts more responsive

Fixed

  • Potentially fixed issues with HTTPS certificate errors when running on Android using Adguard with HTTPS filtering enabled
  • Improved performance for comment threads with a lot of comments
  • Fixed issue where the last comment on a thread could potentially not show up
  • Fixed issue where markdown links were not respecting “open in external browser” option - contribution from @Fmstrat
  • Fixed issue with download media not working on Android for some users - contribution from @minicit
  • Fixed issue where media download button appearance in light mode - contribution from @coslu

For things to test out, I would suggest:

  • general testing of app overall, vote, reply, comment, share, etc.
  • testing of custom swipe actions
  • scrolling through long comment threads
  • changing all of the settings in the setting pages
  • darklightxi@lemmy.worldOPM
    link
    fedilink
    arrow-up
    3
    ·
    edit-2
    1 year ago

    I think we’re onto something - it most likely has something to do with your display name vs username. Could you try to login using your username rather than your display name if you have that set and see if it works? capitalization matters in this case

    Regardless, I’ll be making it so that the logic will check for your user id rather than username so that it makes it more robust!

    Edit: doing a test edit here to check for something

    Edit Edit: More edits are cooler

    • machinaeZER0@lemm.ee
      link
      fedilink
      arrow-up
      2
      ·
      edit-2
      1 year ago

      I don’t have a display name set (to my knowledge) but I also didn’t write my username in capitals on sign in - I can test that now!

      EDIT: SUCCESS! Good sleuthing, sir! Only strange behavior I’m seeing now is that the haptic feedback goes a little nuts when you slide to the edit icon, for some reason? I can file a ticket for that!

      • darklightxi@lemmy.worldOPM
        link
        fedilink
        arrow-up
        3
        ·
        1 year ago

        EDIT: SUCCESS! Good sleuthing, sir! Only strange behavior I’m seeing now is that the haptic feedback goes a little nuts when you slide to the edit icon, for some reason? I can file a ticket for that!

        YAY thats good to hear! I have already noted the haptic feedback issue and have fixed that already hopefully (in for the next nightly release)