trifictional@lemmy.world to Xbox@lemmy.worldEnglish · 1 year agoStarfield's new Creation Engine took 'so long to do,' Bethesda's Todd Howard happy with resultswww.tweaktown.comexternal-linkmessage-square10fedilinkarrow-up123arrow-down12file-textcross-posted to: PCGaming@kbin.socialgaming
arrow-up121arrow-down1external-linkStarfield's new Creation Engine took 'so long to do,' Bethesda's Todd Howard happy with resultswww.tweaktown.comtrifictional@lemmy.world to Xbox@lemmy.worldEnglish · 1 year agomessage-square10fedilinkfile-textcross-posted to: PCGaming@kbin.socialgaming
minus-squareSkiptrace@lemmy.onelinkfedilinkEnglisharrow-up4·1 year agoLet’s hope they fixed the Physics being tied to FPS.
minus-squaretrifictional@lemmy.worldOPlinkfedilinkEnglisharrow-up3·1 year agoWith the addition of manipulatable gravity I would bet they also had to largely redo the physics system.
minus-squareAlexanderTheGreat@lemmy.worldMlinkfedilinkEnglisharrow-up2·1 year agoThat would be fantastic if they did.
Let’s hope they fixed the Physics being tied to FPS.
With the addition of manipulatable gravity I would bet they also had to largely redo the physics system.
That would be fantastic if they did.