- cross-posted to:
- touhou@lemmy.world
- programming@programming.dev
- devlogs@programming.dev
- cross-posted to:
- touhou@lemmy.world
- programming@programming.dev
- devlogs@programming.dev
cross-posted from: https://programming.dev/post/15553031
second devlog of a neural network playing Touhou, though now playing the second stage of Imperishable Night with 8 players (lives). the NN can “see” the whole iwndow rather than just the neighbouring entities.
comment from video:
the main issue with inputting game data relatively was how tricky it was to get the NN to recognise the bounds of the window which lead to it regularly trying to move out of the bounds of the game. an absolute view of the game has mostly fixed this issue.
the NN does generally perform better now; it is able to move its way through bullet patterns (01:38) and at one point in testing was able to stream - moving slowly while many honing bullets move in your direction.