Would recommend the mod that keeps colonists from repeatedly trying to bang people who aren’t interested.
But that’s just less realistic
I have over a thousand hours in this game and I don’t think I have ever had a bisexual pawn. Sexuality traits are too damn rare, it’s unrealistic.
Yeah, one needs a mod to fix that, which right now is IIRC Way Better Romance which moves sexuality traits into an extra trait slot so they don’t compete with normal traits, adds ace and aro permutations of the existing sexuality traits, and gives you sliders in the mod settings to control the distribution.
That used to be the case, but the ace, gay, and bisexual traits were incorporated into the base game code in 1.3 and stopped taking up a trait slot as of 1.4 I think. I don’t know if you need a mod to control the frequency though, but I know you can just hard set the trait in the scenario settings when you start a run.
If I recall correctly the dev is a chud. Might explain it.
Iirc hes not really a chud, but he doubled down on a stupid “but thats what the data says!” argument about men (gay or not) being much more likely to hit on people than women. It’s dumb, it’s a stupid argument from his side, but in the grand scheme of things it could be far worse.
I might’ve missed something though, but thats all i know of
Nah I’m convinced that he’s a Destiny-style chud that simply knows he needs to be measured with how he expresses himself so as not to hurt his wallet. His entire worldview expresses a perfectly patriarchal expression. When it comes to genders, romance and sexuality he hard-codes patriarchy and biological determination into it and seemingly has no understanding of how societal suppression and culture factor into people burying or hiding their sexuality that would harm the statistics he uses for claiming biological determination of behaviour.
https://archive.thinkprogress.org/rimworld-biphobia-harassment-gamergate-3af1a691e50/
Contrast this with how the rest of the game simulates a diversity of culture. Like tribal religion and beliefs. It is specifically in the gender, sexuality and romance aspects that he hardcodes patriarchy to occur. Can a matriarchal society occur where women dominate the men who are forced into more submissive roles? No. Because the women are hardcoded to be the recipients of romance rather than the advancers of it. Nevermind how hardcoding a reduction in women performing advances affects lesbian behaviour (by making it not exist at all).
Guy’s a chud who has effectively made lgbt behaviour in his game not-exist but claims he’s just following statistics, which is a convenient way to include it while also burying it entirely and making it feel barely existent.
If you compare how Dwarf Fortress does it, you can see that Tarn and his brother are not chuds while this dude absolutely is.
There really isn’t any native power structures exhibited between pawns. Aside from the obnoxious, slutty, sexually aggressive man behavior(which you’re right is stupid and a problem for a lot of reasons) and default marriage names going in favor of the man, gender doesn’t actually mean much. The tribal monocultures of each village honestly affects more than any individual pawns traits does.
You make good points regarding the use of unsupported statistics to push a specific LGBT+ worldview, but some of this criticism is a bit unfair because the player ultimately has full agency of it. If you want a matriarchal tribe of Amazonian goddesses that subjugate all men, you can absolutely do that as a player without any alterations or mods to the game. You would need to use the slavery mechanics which is a whole different can of worms to discuss though.
I don’t even know what this game is.
It’s fun, basically sci-fi Dwarf Fortress.
To add to this: Specifically Firefly Dwarf Fortress
looks like rimworld
Prepare carefully mod can let you make your pawns gay. Or changing the scenario setting to make EVERYONE gay
Use Character Editor or Pawn Editor instead of Prepare Carefully. Prepare Carefully apparently fucks with the spawning code in a way that makes save files gradually rot over time as new pawns are generated, until eventually the save just breaks completely.
How long has that been a problem with it? I recall a while ago when anomaly came out the mod dev was saying they were attempting to fix some of the underlying problems with it.
Several years at least, and I haven’t heard anything about it being successfully fixed. I’d still say it’s not worth risking, since Pawn Editor gives you the same editing interface without the historical risk, and Character Editor has a more robust but awkward interface.
…
Game equating sexiality to mental illness?
I’m pretty sure something like this is caused by a mod, with a mental break giving you a random trait.
And traits in rimworld aren’t just mental illness. some of them are “hard worker” or “undergrounder”