- cross-posted to:
- sigmarxism@lemmygrad.ml
- cross-posted to:
- sigmarxism@lemmygrad.ml
Slowly working my way through a BUNCH of vehicles and finally decided to bite the bullet and do the camo. Still a lot of work to go, but this is a huge jump in terms of looking done. Masking tape took 8x longer to put on than actually painting did. As someone new to an airbrush, I must say that it’s definitely faster and smoother than using a brush, but I really need to improve my aim. There’s some nasty overspray in various places which is going to have to be touched up by hand, but I’m generally very happy with this.
Holy shit we’re all the way up to 10e now? I think the last time I played seriously was 5e. Which was also rough for guard. The few 6e games I played, also rough for guard. I think guard always has it rough tbh, there’s just no way to make “a giant ball of shitty dudes” good without making them broken.
10e is a special kind of bad. The Guard’s special rule is “if sitting still, 6s to hit auto-wound”. Guard players saw this and said “okay so we’re an artillery-based faction now? That sucks, but it is what it is I guess”. GW then hiked all artillery by around 30% points because yeah artillery is uninteractive and boring. The best part? That special rule is called “Combined Arms”. The current meta last I checked was to basically ignore it.
We also have a load-bearing named character who is by far the best at everything he does, and I hate him.
Oh see I always loved being artillery guard, but it worked because it was cheap to toss dudes at the guys trying to kill your basilisks and use tanks to move the defense around. I think guard’s strengths was their cool and relatively cheap tanks. So yeah making them expensive and also punishing you for moving is uh… certainly something