• Varyk@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    1
    ·
    edit-2
    5 months ago

    Got it, thanks for explaining. That makes the games sound a lot more approachable.

    Is there any exploration or world building to elden ring or is it strictly a linear progression from enemy to stronger enemy?

    • jjjalljs@ttrpg.network
      link
      fedilink
      English
      arrow-up
      1
      ·
      5 months ago

      Elden Ring is a huge open world.

      From the start you can kind of go where it points you. It will try to teach you without words “you don’t have to fight everything you see.” You can just go around things.

      There’s like 3 or 4 little side areas right near the start. The map kind of points you north to a big castle, but you can fuck off to the southern area if you want. Or go to the horrible wasteland. Or figure out how to skip the whole castle and go to the big lake area. Or skip that, too, and go to the nice autumn area. Lots of choices. Not linear.

      • Varyk@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        1
        ·
        5 months ago

        Okay awesome. Thanks, I think I’m going to try it.

        I definitely hated the controls and confining movement of dark souls 1 when I tried it, but maybe I’ll enjoy the more rapid response of a modern open world type thing.

        Sounds like I was just being a negative Nancy!

        • jjjalljs@ttrpg.network
          link
          fedilink
          English
          arrow-up
          1
          ·
          5 months ago

          I hope you like it. The controls are a refinement of ds1, but they’re basically the same joysticks for movement + camera, shoulder buttons for hands.

          Some last advice from me:

          • you don’t have to kill everything. You can often just walk away or run past.
          • you can almost always leave and come back later after leveling up, improving your equipment, or just clearing your head.
          • read item descriptions
          • pay attention to the UI. When you look at a weapon, it will tell you what stats you need for it and what stats increase its damage.
          • read the help text for the UI. I think you push select and move the cursor around to get the explainers.
          • HP is the most important thing. Don’t neglect it when leveling up. Stamina is also important. There are a lot of videos online of people getting one shot by bosses because they have like the minimum possible HP. Don’t do that.
          • dying doesn’t really matter. It feels bad, but you get used to it.
          • Varyk@sh.itjust.works
            link
            fedilink
            English
            arrow-up
            1
            ·
            5 months ago

            Someone else mentioned that the inventory load effects the roll speed, so maybe I went wrong there also.

            Thanks for the tips, I’ll definitely put them into play.

            • Ookami38@sh.itjust.works
              link
              fedilink
              English
              arrow-up
              1
              ·
              5 months ago

              Not inventory load, but equipment load. You can carry whatever you want with you, but each piece of armor, each weapon, and each ring has its own weight. You have an equipment weight value, and you can go up to a percent (different in every bloody game, it feels like, but usually around 50%) that you can “light roll”, then another threshold between the two where you can “medium roll” - a bit slower, less invulnerability, less movement. Over that you fat roll, and no one likes fat rolls.

              Essentially, you can carry the whole world with you, you just have to pick what you’re actively using.

              • Varyk@sh.itjust.works
                link
                fedilink
                English
                arrow-up
                2
                ·
                5 months ago

                Oh equipment specifically. Okay cool, thanks.

                Haha, fat rolls. Nice, I’ll keep it in mind