• mrfriki@lemmy.world
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    6 months ago

    What I didn’t like about Eternal was being forced to use specific weapons to kill certain enemies. For me this kind of shooters are all about use “the right tool for the job”. If I fancy using the two barrels shotgun from start to finish, just let me do so.

    • BrotherL0v3@lemmy.world
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      6 months ago

      I’m glad I’m not the only one with that criticism. I enjoyed the first game so much more because of that.

    • Katana314@lemmy.world
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      6 months ago

      I guarantee you that would be boring as fuck.

      Might as well play with cheats on if you just don’t want to think at all. Thankfully, Doom Eternal has them in the game, you just need to unlock them.

      • fsxylo@sh.itjust.works
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        6 months ago

        Nah, the only times I want to play doom are when I want to turn my brain off. Shoot moving thing. Great success.

          • verdigris
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            6 months ago

            For me Doom 2016 was a hugely more enjoyable experience than Eternal. 2016 is arguably one of the greatest linear single player shooters ever made. Eternal felt like a chore once you had all the tools unlocked and I lost interest shortly after. I could have lowered the difficulty so weapon selection didn’t matter, but that was clearly not the design intent.

            Ultrakill does the “swap between weapons quickly for interesting combos” much better IMO – it’s not necessary but it’s a value add and it’s super fun to pull off.

            • leave_it_blank@lemmy.world
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              6 months ago

              I lowered the difficulty, and I were able to kill bigger enemies with the weapon of my choice. But they became bullet sponges. There’s no fun in that. I too prefer 2016, I like my shotgun.

          • fsxylo@sh.itjust.works
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            6 months ago

            When you want to win an internet argument so badly that you miss the point on purpose.

      • PresidentCamacho@lemm.ee
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        6 months ago

        That isn’t the point. The point is you shouldn’t feel shoehorned into playing a specific intended strategy. Doom is about turning off your brain and slaying.

      • otp@sh.itjust.works
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        6 months ago

        Some guns are better for different situations, but most guns are useful in any situation.

        Why’s that boring? It sounds better than rock-paper-scissors with different guns

      • Zahille7@lemmy.world
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        6 months ago

        Nah. Go try out Enchain, you only have one gun for the game but it works pretty damn well.

  • JigglySackles@lemmy.world
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    6 months ago

    I can see a lot of DE Fans not enjoying this. But DE was a weaker entry to me so I’m excited to play this one.

  • ramirezmike@programming.dev
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    6 months ago

    I always felt like dodging projectiles and not needing to worry about vertical aiming was the best part of doom.

    It also translates to controllers well too vs the hit scan skills required with modern fpses along with the ability to aim on the vertical axis

    • PieMePlenty@lemmy.world
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      6 months ago

      Recently replayed doom 64 on pc and that game is so crisp. Feels really good on a controller and no vertical aiming is handled superbly in that game.

    • grrgyle@slrpnk.net
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      6 months ago

      Yeah that feeling of spacial awareness as you’re kiting around groups of enemies. Helps to have simple, easily identifiable level geometry for that matter.

  • kingthrillgore
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    6 months ago

    I gotta keep it real with you: Nothing about the trailer looks interesting to me. My viewpoints on Doom are pretty colored due to Mick Gordon’s claims and the poor combat and traversal loops in Eternal.

    At least its not Doom 3 all over again.

    • Tyfud@lemmy.world
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      6 months ago

      Looking at the trailer and reading the article, it’s clear they’re going back to the doom 1 roots with the way the projectiles feel like it’s a 2D top down shooter.

      That’s the way it’s supposed to feel imo, and I dig the direction they’re heading and the combat definitely felt like oldschool 2D top down shooters were supposed to feel: Dodge everything, never stop firing.