• priapus@sh.itjust.works
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    7 months ago

    It already doesn’t have PC crossplay, why not just disable console crossplay, or use the same input based matchmaking other games use, with gyro as an added input? Disabling a superior input is incredibly stupid and will lower the skill ceiling of the game, which is already going to be lower than on PC.

    • smokin_shinobi@lemmy.world
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      7 months ago

      I’ve never messed with gyro aiming, is it really superior? I might have to give it a try in something if that’s the case.

      • priapus@sh.itjust.works
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        7 months ago

        IMO it is definitely very superior. If you practice enough you can get pretty close to the precision and speed of a mouse for small movements.

        • MeatsOfRage@lemmy.world
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          7 months ago

          What’s a good gyro aim game? I’ve only used it in the new Zelda games (which admittedly was really nice to aim with)

          • priapus@sh.itjust.works
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            7 months ago

            I mostly play on a Steam Deck, which lets you use it on most games by emulating a mouse. I played through GTA5 and some other shooters with it. On switch, the others I know of are Splatoon 2 and Overwatch 2 (I think)

      • TachyonTele@lemm.ee
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        7 months ago

        It’s so good you don’t even notice you’re using it. But when it’s not available it hits hard.

      • DualPad@lemmy.one
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        7 months ago

        If strong aim assist is present then that can outperform gyro, but that also can outperform a lot of mouse users to the point that even PC lobbies have mouse users abandoning mouse for aim assist supported inputs. So it depends on the level of aim assist. But, with aim assist removed from the equation gyro is better than joysticks and is surprisingly usable against mouse players despite the absence of auto aiming.

      • Grass@sh.itjust.works
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        7 months ago

        its good on controller but I mainly game on steam deck and I hate it on steam deck. too heavy and hard to get the sweet spot of avoiding accidental input and not having too high or too low sensitivity. I need a steam controller 2.

        but yeah you can do stuff like fast/coarse move with stick and slow/precision with gyro and do compound movement of both at the same time, for example tilting against the stick if you overshoot or with the stick if the aim comes short, or adding up or down hairline adjustment on gyro while doing just right or left on the stick. weird at first but I can do it better than mouse aim on controllers with good implementaion.

    • warmaster@lemmy.world
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      7 months ago

      Competitive FPS games on consoles. Like, what more can be said? Everything after that will be questionable. Whatever they do will be wrong and right, simultaneously.

  • blindbunny
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    7 months ago

    Guess they need to disable mice and trackballs now

      • blindbunny
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        7 months ago

        I thought mice and trackballs worked on PlayStation and Xbox?

        • priapus@sh.itjust.works
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          7 months ago

          I believe they work on the main console interface, but the majority of games don’t implement support, especially FPS games due to the advantage they offer.

  • Tash@lemmy.world
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    7 months ago

    Gyro support on XInput has been on PC gamers wishlist for awhile.

    XInput is a solid standard (especially if you look at the state of gaming in the pre 2000’s) but it is in need of an update…

  • ryo@lemmy.eco.br
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    7 months ago

    This is so weird, pretty sure CoD has had support for that for years now and it’s full cross play no matter what input you use.