So the weapon beta has been up for a bit and I experimented with my main class, Mesmer. Results are meh.
Problem: only off-hand we have is shield, and shield really doesn’t do much. It’s probably going to find use in tanky builds, but that’s it. Biggest problem: blocks are channels, so you can’t do anything for several seconds on ends.
Everything else: too much tailored towards their specialisations.
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Axe stays melee condition, sword stays melee power. Won’t change anything up.
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Dagger has slight applications in ranged power.
That’s it. Dagger maybe for ranged power, under certain circumstances.
Axe Virtuoso? Dagger Mirage? Both meh. Shield with anything? Double-meh with a sigh on the side. Chrono with dagger as DPS? Can’t compete with anything.
I’d hope that smarter people than me will find some applications, but I’m afraid that all that’s being checked is meta DPS, so there’s probably nothing to be expected from that front.
Dagger Ambush Spam kind of worked almost somewhat, DPS-wise. Riveting.
Engi: Healscrapper can use mace now, hammer instead of mace/shield for power alac mech. Sword gives zero heat bonuses so it is sad, 2 shoots 1 projectile so… useless