I’m a fairly early game player. Did none of the temples but have the master sword and a lot of gloom stuff stuck to my other weapons. Am I meant to have gotten this far before any temples.

Also why are nearly a third of enemies silver? I knew this would happen but not this fast

  • erogenouswarzone
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    1 year ago

    Am I meant to have gotten this far before any temples?

    The depths are meant to be explored throughout your journey. However, when you beat temples the baddies will show up in the depths, and they give you 100 crystalized charges when you beat them after the first time. So you should do the temples soon, also the sages make most fights easier.

    Also, the more shrines you complete, the stronger you become so don’t forget about them.

    Why are nearly a third of enemies silver?

    BotW was very easy, you could easily learn what enemies were going to do, and kill them. TotK is meant to compensate for that (among many other things). They put really hard enemies throughout, that must almost exclusively be beat with over-powered weapon fusions. With that being said, generally the common enemies are harder than the bosses which was opposite in BotW.

    • BicyclejohnOP
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      1 year ago

      Yeah, even tho my weapons are good I still need to fix my armour. Learned that the hard way. What was I thinking in going to the final gauntlet?

  • iegod@lemm.ee
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    1 year ago

    Not sure there’s a wrong answer here. It’s as open as you’d like it to be. I recall people heading straight to ganon after the great plateau in botw.

    • BicyclejohnOP
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      1 year ago

      I heard of that too I actually tired that in totk but while I had the weapons my armour was horrible. Couldn’t even pass the first wave of the final fight

  • Wolf Link 🐺@lemmy.world
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    1 year ago

    If the difficulty scaling is the same as in BotW, then the time silver monsters pop up depends solely on the amount and type of enemies you’ve defeated. Think of it as an reverse XP-based system; strong foes are worth a lot of XP, weak foes are worth less. If you kill a lot of “big” monsters, you ramp up a lot of XP, and eventually the monsters scale up to stronger variants.

    The amount of shrines, temples, the Master Sword, heart containers or anything regarding the story / quests was completely irrelevant in BotW, so I’d wager it is the same for TotK.