I still got videos with titles like “Five Rule Changes that PROVE One D&D just return of Fourth Edition” or “Did Pathfinder 2e Remastered steal these rules from Fourth Edition?”. Like a new clickabit fad, declare everything 4e or something.
I haven’t played D&D 4, but Pathfinder 2e (and its remaster) is a great system, aside from some parts of the philosophy I disagree on which is a minor thing. It is really well written, coherent, streamlined and edited.
Sheesh, I was trying to be vague so I wouldn’t have to justify my opinion :D
I dislike spell slots and level based progression. I also think d20-based is the most boring dice-system, aside maybe from the very basic d100 “roll below your skill” (which is kind-of the same thing, but GMs keep forgetting to adjust the difficulty of the role). That is very much subjective and I understand that most people don’t mind.
I appreciate the action economy, the very (VERY) well written rules - I am playing Shadowrun right now, and the editing and writing is atrocious - and I’d pick it over D&D any day.
I’m assuming there’s a translation issue here. Those are mechanics that you don’t enjoy, which, yeah, can be seen as disagreeing with the designers on their pholosophy of game design.
But Paizo has taken rather firm choices around inclusion which has casued some people to call out the company for being “woke”, so saying you “disagree with their philosophy” might raise some eyebrows and have people searching for your red cap.
I’d love to find a classless and leveless system as well written as PF2e.
d20 feels like a decent default to me but I like systems where rolls don’t fail but succeed with caveats at least where the PC is attempting to do something.
Heh, I feel that.
If you are ~ fluent in German, I can recommend Splittermond. Classless, Levelless (there are 4 levels which only serve to limit the maximum you can achieve in each particular skill as well as roughly track progression/power levels) and with a well balanced and designed magic system - No 5E bullshit of “can this spell do that”. It also beautifully avoids the problem where occupying any portion of a niche restricts you to only that niche via attributes. Skills each have two attributes, so even if one is a dumpstat you can still use the skill. Weapons each have their own two attributes, making strength-less combat characters easy to build (aka some swords take agility and intuition, a mace may use constitution and strength). Magic is divided into 19 schools with overlapping spells and each school uses two attributes as well (Although all schools share the same first attribute) - and some schools straight up use CON or STR, so fighter mages are green to go.
Disadvantage: Only in German.
Amazon.de doesn’t seem to be the place to order the books. Splittermond Rules "Usually dispatched within 4 to 7 months " and €37.34 +
€19.69 delivery 14 October - 13 December, 2024.
I’m checking out the publisher’s store right now. Thank goodness for translate built into the web browser!
I ran 2 tables in 4E, but when 5E came out they never wanted to go back.
It all came down to keeping track of all the powers, nobody liked that. They also hoarded their encounter and daily powers, rarely using them (and hoarding encounter powers doesn’t make a lot of sense).
I was a little disappointed because the one table was about to hit their paragon paths, which seemed like fun, and the players seemed excited for. It’s a concept I wouldn’t mind seeing in a new game – it was a little like choosing a subclass at 10th level.
I thought OneDnD was basically just small changes based on 5e?
PF2e is better than 4e in my opinion, it has all the good parts but a better action system.
I still got videos with titles like “Five Rule Changes that PROVE One D&D just return of Fourth Edition” or “Did Pathfinder 2e Remastered steal these rules from Fourth Edition?”. Like a new clickabit fad, declare everything 4e or something.
Ah I see I understand now. Yeah that is a thing, it’s a rite of passage for every TTRPG content creator to make a “4e wasn’t that bad” video lol
Idk it’s like my second favorite edition of D&D©️ after b/x. There are dozens of us!
I haven’t played D&D 4, but Pathfinder 2e (and its remaster) is a great system, aside from some parts of the philosophy I disagree on which is a minor thing. It is really well written, coherent, streamlined and edited.
Alright, I’ll bite. Which parts of the philosophy do you disagree on? :D
Sheesh, I was trying to be vague so I wouldn’t have to justify my opinion :D I dislike spell slots and level based progression. I also think d20-based is the most boring dice-system, aside maybe from the very basic d100 “roll below your skill” (which is kind-of the same thing, but GMs keep forgetting to adjust the difficulty of the role). That is very much subjective and I understand that most people don’t mind. I appreciate the action economy, the very (VERY) well written rules - I am playing Shadowrun right now, and the editing and writing is atrocious - and I’d pick it over D&D any day.
I’m assuming there’s a translation issue here. Those are mechanics that you don’t enjoy, which, yeah, can be seen as disagreeing with the designers on their pholosophy of game design.
But Paizo has taken rather firm choices around inclusion which has casued some people to call out the company for being “woke”, so saying you “disagree with their philosophy” might raise some eyebrows and have people searching for your red cap.
Goodness, no! I meant design philosophy. If I had political issues with it I would say so …
Vancian Magic makes me mad 💢.
I’d love to find a classless and leveless system as well written as PF2e.
d20 feels like a decent default to me but I like systems where rolls don’t fail but succeed with caveats at least where the PC is attempting to do something.
Heh, I feel that. If you are ~ fluent in German, I can recommend Splittermond. Classless, Levelless (there are 4 levels which only serve to limit the maximum you can achieve in each particular skill as well as roughly track progression/power levels) and with a well balanced and designed magic system - No 5E bullshit of “can this spell do that”. It also beautifully avoids the problem where occupying any portion of a niche restricts you to only that niche via attributes. Skills each have two attributes, so even if one is a dumpstat you can still use the skill. Weapons each have their own two attributes, making strength-less combat characters easy to build (aka some swords take agility and intuition, a mace may use constitution and strength). Magic is divided into 19 schools with overlapping spells and each school uses two attributes as well (Although all schools share the same first attribute) - and some schools straight up use CON or STR, so fighter mages are green to go. Disadvantage: Only in German.
Time to learn to read Deutsch!
Translate seems off, not sure if that comma is supposed to be there:
No no, that comma is correct. It’s actually a fairly good translation!
Amazon.de doesn’t seem to be the place to order the books. Splittermond Rules "Usually dispatched within 4 to 7 months " and €37.34 + €19.69 delivery 14 October - 13 December, 2024. I’m checking out the publisher’s store right now. Thank goodness for translate built into the web browser!
FREE PDF!!! from the publisher: https://shop.uhrwerk-verlag.de/media/pdf/63/03/b2/Splittermond_GRW_dritte-erratierte-Neuauflage.pdf
Translating the PDF right now. Page 3 partially done but I have to go to work! To be continued…
Looks like I have a lot to learn! 😓
Yeah, 4e wasn’t entirely awful. It had some interesting concepts, some of which got carried into 5e, but most of which got thrown away.
So in the same way pathfinder 1e took the best parts of 3.5, PF 2e ended up taking the best parts of 4e and 5e d&d and improved them
I ran 2 tables in 4E, but when 5E came out they never wanted to go back.
It all came down to keeping track of all the powers, nobody liked that. They also hoarded their encounter and daily powers, rarely using them (and hoarding encounter powers doesn’t make a lot of sense).
I was a little disappointed because the one table was about to hit their paragon paths, which seemed like fun, and the players seemed excited for. It’s a concept I wouldn’t mind seeing in a new game – it was a little like choosing a subclass at 10th level.