• Evu@mtgzone.com
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    4 months ago

    Commander
    The Mycotyrant

    Deck
    1 Blightreaper Thallid
    3 Swamp
    3 Forest
    1 Deathcap Marionette
    1 Skullcap Snail
    1 Synapse Necromage
    1 Soul Enervation
    1 Deathbonnet Sprout
    1 Placid Rottentail
    1 Cankerbloom
    1 Tendril of the Mycotyrant
    1 Spore Crawler
    1 The Skullspore Nexus
    1 Akawalli, the Seething Tower
    1 Bortuk Bonerattle
    1 Nemata, Primeval Warden
    1 Insidious Roots
    1 Chalk Outline
    1 Rubblebelt Maverick
    1 Tyvar, Jubilant Brawler
    1 Lively Dirge
    1 Plaza of Heroes
    1 Underground Mortuary
    1 Faerie Dreamthief
    1 Ichor Drinker
    1 Snarling Gorehound
    1 Bitter Triumph
    1 Riveteers Overlook
    1 Argoth, Sanctum of Nature
    1 Crawling Infestation
    1 Tear Asunder
    1 Command Tower
    1 Uurg, Spawn of Turg
    1 Blooming Marsh
    1 Deathcap Glade
    1 Festering Gulch
    1 Haunted Mire
    1 Jungle Hollow
    1 Llanowar Wastes
    1 Archpriest of Shadows
    1 Coati Scavenger
    1 Badlands Revival
    1 Eerie Soultender
    1 Audience with Trostani
    1 Terror of Towashi
    1 Bringer of the Last Gift
    1 Evolving Wilds
    1 Takenuma, Abandoned Mire
    1 Boseiju, Who Endures
    1 Arcane Signet
    1 Mirrex
    1 Chupacabra Echo
    1 Branch of Vitu-Ghazi
    1 Conduit Pylons
    1 Drannith Ruins


    Total deck weight: 0
    Maindeck weight: 360
    Rares: 16
    Mythics: 2

    No card in this deck has a greater weight than 9. I had to cut lands just to get the deck weight up to 0 (would rather be running 24, replaced a couple with mana-producing two-drops). Update: found a couple of 9-point utility lands I hadn’t been using, so we’re back up to 24 now.

    I started looking at the low-weight commanders and The Mycotyrant caught my eye. Friends, it is low for a reason. There are not a lot of Fungi or Saprolings in the format. I decided to mash it up with the Insidious Roots combo deck that never really took off in Standard. Just try to keep things moving in and out of your graveyard. The list probably still needs some tweaking. I would have liked more removal, but didn’t want to run too many non-permanents, since we’re trying to Descend and then recur them.

    One of the most interesting lines: cast Lively Dirge, burying a Coati Scavenger, get back the Scavenger and a random one-drop, then get back something else with the Scavenger’s ability.

    I won a few games so I guess I can’t complain too loudly, but this didn’t really get me into the kind of match-ups I was hoping for. Still plenty of power on the opponent’s side of the board. But it’s not WotC’s fault if nobody else is out there playing decks like this; I’m sure the algorithm did the best it could. I feel like I had to wait a little longer than usual to find opponents, but still less than a minute.