Discuss the announced job changes, especially Monk will get bigger rework, Astrologian’s cards won’t be random anymore and so on. I personally like it, because Monk felt like an overly convoluted class with these overarching debuffs. And otherwise it is QoL improvements, even if the naysayers will as always denounce it as a carebear design.
I think DPS classes should be complicated. It’s not like they’re doing anything else. DRG is one of my mains, and I’m not super excited for it to be even simpler.
WAR on the other hand, is perfect. Just more Fell Cleave. No notes.
Is DRG getting really dumbed down though? Losing one positional is meaningless and if another 2 skills disappear to be “replaced” with additional ones it doesn’t really matter.
DRG is already really simple. I’m not a huge fan of positionals as a mechanic. I think they’re pretty boring, and they often get annoying with how XIV fights have been designed for the past couple expansions, but I think they should be replaced with something more engaging, not just straight up removed. Hopefully the replacement skills are fun
I dislike positionals, because there is never any feedback when you do hit them and with some bosses it just isn’t possible without True North cancellation. There should be some minor animation or sound playing on success.