hot take is that I think they can… if applied well. I think about some of the shopkeepers in Skyrim or the Witcher, the background NPCs that only have 1 line. Those are characters that AI could really enhance.
However, I do not think that it means executives can start firing actors right and left. The shopkeeper in Oxenfurt would be great with AI to help, ask it things like “What’s going on in town?”. Yennifer or Dandelion would not.
I agree, but we all know that they are greedy and will use AI beyond its capabilities, fire some writers, quest designers and animators, and we’ll end up games with shitty dialogues and random quests.
I’m more interested in seeing this kind of tech applied to low-budget community efforts like OpenMW, where it could help close the gap between Free Software games and AAA ones.
hot take is that I think they can… if applied well. I think about some of the shopkeepers in Skyrim or the Witcher, the background NPCs that only have 1 line. Those are characters that AI could really enhance.
However, I do not think that it means executives can start firing actors right and left. The shopkeeper in Oxenfurt would be great with AI to help, ask it things like “What’s going on in town?”. Yennifer or Dandelion would not.
I agree, but we all know that they are greedy and will use AI beyond its capabilities, fire some writers, quest designers and animators, and we’ll end up games with shitty dialogues and random quests.
This is after Skyrim already lost me for having the same 3 voices for every npc
I’m more interested in seeing this kind of tech applied to low-budget community efforts like OpenMW, where it could help close the gap between Free Software games and AAA ones.
All the NPCs just shouting “n’wah” at you