Sup, everyone? We are finally getting close to release and wanted to show off how you can convert your D&D Beyond character into Nurl with a single URL copy/paste. We deconstruct all the data and present it in a way that is much easier to understand for new players. For experienced players, it removes the cognitive complexity of the overwhelmingly large amount of data presented. This means your brain uses less energy reading the sheet so you can instead devote that to role playing!

This is the “out of battle” sheet preview which is just a teaser on other things the app does with the character sheet data for you.

Check out this 20 second video preview

If you like where we are going you can sign up for early access on our website

  • my_hat_stinks@programming.dev
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    8 months ago

    Your AC calculation is definitely wrong (11 + 1 + 1 + 0 = 14?), gold is not measured in dollars, “you are proficient in many things” is not useful, and your “out of battle” preview is almost entirely combat options.

    It seems your idea of “reducing cognitive load” is to hide most of the character sheet but that’s not helpful. Your DM asks you to make an athletics check; is it easier to use this sheet which doesn’t seem to tell you your stats or a standard sheet which tells you the exact number to add to your roll?

    • that_nurl_d00d@ttrpg.networkOP
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      8 months ago

      I appreciate the attention to detail! The AC feature is still in development and I am currently working on figuring out the consistency part because the data on the DDB side is actually inaccurate (unfortunately). For example, this same character in DDB somehow has a “+27” attributing to their HP from CON which in no way matches the actual CON breakdown. Even Foundry is having to adjust some data points around AC. So, it has been a quite the revealing experience building out this feature. It’s totally random too which makes it even harder to find the data loop-holes.

      On the gold side, we are purposefully displaying it in a format that it more familiar to people but will have the breakdown of each item if you click the “manage” button. We are using the same D&D conversion rate which is uses GP as the baseline valuation (i.e. 1 pp = 10 gp).

      On this missing skills side, in this preview we are indeed hiding the skills and proficiencies but we do show those once you save the character (you can see in our screen shot on the website). However, what I’m hearing from that feedback is that you would find it more valuable to also include that in this preview as well?

      I definitely appreciate all the points you bring up and will take everything into consideration on adjusting where we can before we launch.