Ok, so the idea is, game make lots of money if people play it for a long time, so what we do is
sniff
We make an extremely flashy but mechanically very, veeery simple game, and we use big well known IPs, but make sure to hire writers off of Fiverr, that’ll save on overhead, anyway, season pass, microtransactions, lots and lots of marketing and hype!
After Game Release
WTF nobody is playing after a botched buggy launch, and people didnt enjoy the gameplay, complained it was too simple and unrewarding when it even worked, and that the story was awful?
How could this have happened???
Anyway time to layoff 1/4 of our employees and randomly shuffle the other half around our giant array of various studios and projects, that’ll shake things up and put the fear of God into our workforce.
What me? Oh no I’m retiring now with my golden parachute after my amazing work running thia department through a trainwreck
snort
I mean “guiding our team through a demanding development process”. See you in Cabo!
snorts line of coke
Ok, so the idea is, game make lots of money if people play it for a long time, so what we do is
sniff
We make an extremely flashy but mechanically very, veeery simple game, and we use big well known IPs, but make sure to hire writers off of Fiverr, that’ll save on overhead, anyway, season pass, microtransactions, lots and lots of marketing and hype!
After Game Release
WTF nobody is playing after a botched buggy launch, and people didnt enjoy the gameplay, complained it was too simple and unrewarding when it even worked, and that the story was awful?
How could this have happened???
Anyway time to layoff 1/4 of our employees and randomly shuffle the other half around our giant array of various studios and projects, that’ll shake things up and put the fear of God into our workforce.
What me? Oh no I’m retiring now with my golden parachute after my amazing work running thia department through a trainwreck
snort
I mean “guiding our team through a demanding development process”. See you in Cabo!