I had already posted this on the other keyboard community but after a few beers tonight, felt I should share it here too. I built this last weekend and test drove it at work all week. I think I really like the Robins but probably not as much as my beloved Sunsets.
- Board: Sweep36(sweeeeep) by Fingerpunch
- Github: https://github.com/sadekbaroudi/sweep36
- Switches: Choc Robins
- Keycaps: hand-dyed MBK
- Layout: http://www.keyboard-layout-editor.com/#/gists/66f1904eee126cbfe17ad4e6011db06b
The layout is for my Ferris but it’s mostly adapted to 36 keys as well. It’s based a bit on Miryoku and KKGA(I think that was the name). I also took heavy influence from Mental’s symbol layer with the finger roll bigrams. I do have a gaming layer but it’s sort of always changing depending on the game I am playing. Right now it’s Dyson Sphere Program so my second gaming layer is shortcuts for like belt levels and copy/pasting buildings.
Thanks so much for taking the time to dig those up! Now I’ve got plenty of reading material for today.
Not a problem. I try my darnedest to provide the info, especially for this aspect of the whole keyboard hobby since it’s sometimes hard to navigate.
keymapdb.com is just great in general to browse the layouts for inspiration. I would suggest if you are about to do a bunch of layout exploring when you build the Waterfowl, to look into using Vial instead of vanilla QMK. If you don’t know, it gives you a graphical interface that let’s you hot-swap what keys do what without having to reflash your firmware. I just checked and the firmware does have support for that keyboard.
The github for Waterfowl: https://github.com/vial-kb/vial-qmk/tree/vial/keyboards/waterfowl/keymaps/vial
and Vial if you need it: https://get.vial.today/