kryllic@programming.dev to Godot@programming.dev · 8 months agoBrackeys has returned from a three-year hiatus and will be creating Godot content!youtu.beexternal-linkmessage-square31fedilinkarrow-up1311arrow-down16file-textcross-posted to: godot@lemmy.worldgodot
arrow-up1305arrow-down1external-linkBrackeys has returned from a three-year hiatus and will be creating Godot content!youtu.bekryllic@programming.dev to Godot@programming.dev · 8 months agomessage-square31fedilinkfile-textcross-posted to: godot@lemmy.worldgodot
A surprise to be sure, but a welcome one. Very excited to have another YouTube juggernaut in the open source ring!
minus-squareEcho Dot@feddit.uklinkfedilinkarrow-up1·edit-28 months agoAm I writing thinking that you only need to use C# for shaders?
minus-squarefartsparkles@sh.itjust.workslinkfedilinkarrow-up3·8 months agoYou can write shaders in GDScript (they basically extend and simplify GLSL) or GLSL directly (especially for compute shaders).
Am I writing thinking that you only need to use C# for shaders?
You can write shaders in GDScript (they basically extend and simplify GLSL) or GLSL directly (especially for compute shaders).