I think the only response to this is for us all to remember that businesses are not our friends.
Spencer can talk the talk about wanting games to be everywhere for anyone to play them but his words are meaningless if Microsoft published titles are getting caught up in PC and Xbox exclusivity arrangements.
Sony can say what it wants about the dangers of Microsoft making games like CoD exclusive, but to this day they’re doing work behind the scenes to keep major titles like FFXVI to themselves for as long as possible.
At this point I’m more concerned with Windows exclusivity. Obviously there’s a financial incentive for Xbox to only release on Windows, but it’s hard to argue you’re not locked into a platform in a similar way.
When games are developed for “PC” that means “Windows” unless otherwise noted. If something works on Linux or OSX that is usually specifically called out on the game.
The direction Windows is going with Win11 is concerning enough that a non-trivial number of people (myself included) are planning a move to Linux for desktop workstations once Win10 goes EOL next year. At that point I’d be locked out of games that only work on Windows in the same way I’m locked out from console exclusives. (And yes, I know it’s possible to emulate/Wine/dual boot - all of those options still require a license that I’m not interested in.)
Steam seems to be pushing Linux pretty hard, and it’s working for a lot of develoeprs, but there’s still a lot of AAA games not jumping on that bandwagon.
Define “a lot of AAA games” ? Because right now almost everything on Steam just works on Linux besides the odd multiplayer games, and even that is slowly getting support. Heck, I even installed the just out Lies of P demo the other day, worked first try, no glitch, very good performance, like a native game.
Now, i did mean exclusivity deals, because developers being contractually obligated to not develop for apple or linux, is very much different from developers not wanting to.
I don’t entirely disagree with you but there’s a huge difference between a company making a game or two exclusive, versus a company outright buying an entire publisher and making all their games exclusive for the rest of time.
I think the only response to this is for us all to remember that businesses are not our friends.
Spencer can talk the talk about wanting games to be everywhere for anyone to play them but his words are meaningless if Microsoft published titles are getting caught up in PC and Xbox exclusivity arrangements.
Sony can say what it wants about the dangers of Microsoft making games like CoD exclusive, but to this day they’re doing work behind the scenes to keep major titles like FFXVI to themselves for as long as possible.
Business gonna business.
the hell do you mean PC exclusivity?
Why are you upset by this statement?
What PC exclusivity deals are you talking about?
At this point I’m more concerned with Windows exclusivity. Obviously there’s a financial incentive for Xbox to only release on Windows, but it’s hard to argue you’re not locked into a platform in a similar way.
What windows exclusivity deals are you talking about?
When games are developed for “PC” that means “Windows” unless otherwise noted. If something works on Linux or OSX that is usually specifically called out on the game.
The direction Windows is going with Win11 is concerning enough that a non-trivial number of people (myself included) are planning a move to Linux for desktop workstations once Win10 goes EOL next year. At that point I’d be locked out of games that only work on Windows in the same way I’m locked out from console exclusives. (And yes, I know it’s possible to emulate/Wine/dual boot - all of those options still require a license that I’m not interested in.)
Steam seems to be pushing Linux pretty hard, and it’s working for a lot of develoeprs, but there’s still a lot of AAA games not jumping on that bandwagon.
Define “a lot of AAA games” ? Because right now almost everything on Steam just works on Linux besides the odd multiplayer games, and even that is slowly getting support. Heck, I even installed the just out Lies of P demo the other day, worked first try, no glitch, very good performance, like a native game.
Now, i did mean exclusivity deals, because developers being contractually obligated to not develop for apple or linux, is very much different from developers not wanting to.
I don’t entirely disagree with you but there’s a huge difference between a company making a game or two exclusive, versus a company outright buying an entire publisher and making all their games exclusive for the rest of time.