Hey folks, we’re getting fairly close to Shattered Pixel Dungeon v2.4.0 being ready for beta!
Here’s another thing to look forward to in that update, I’m making some big changes to Duelist weapon abilities! While I am reducing recharge speed, abilities are getting buffed across the board to compensate. This includes more damage, charge cost reductions, and every ability getting a component that scales with upgrades.
That is correct. There are some cases where you can get a lot of value from this, but not quite as much as you might think. It’s a bit like a weaker version of invisibility (as enemies still aggro to you). The 6 turns is also because the shield is +3, the base duration is 3.
Ah, interesting. I often dump upgrades into Greatshield, so that’ll be interesting. I think it’ll be great in the depths if you get caught out of position by some scorpions and eyes. That’s a lot of turns of maneuvering to a door or some cover. Same with warlocks.
I finally got to do a run with Round Shield. It’s exactly as good as I thought it would be. It’s so strong! I was blocking shots from two scorpions, an eye, and a jumping ripper all at once, and just moseying my way around for 16 turns, or whatever. It’s so satisfying to hear the clanging!
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Beta is not out, it’s coming soon™, but not just yet.