Cain appreciated the performances and storytelling, but singled out how the show nailed the Fallout “vibe” as its biggest achievement. “I was just looking at all the props,” he said of one scene. “I realized after a few minutes went by that I had not followed the dialogue at all, because I was so engrossed by it visually.”
On a more sour note, Cain took time to address the way fans of the series can behave poorly online, particularly regarding any perceived rivalry between Fallout entries developed by Bethesda (3, 4, and 76), and those from Interplay, Black Isle, and Obsidian (1, 2, and New Vegas). Cain spoke positively of Todd Howard, and said that “Some of the stuff you [series fans] say online is so off.” See also: the debate about whether the show somehow overrode or ignored the events of those non-Bethesda games, which has since been denied by a senior developer at the studio.
I really enjoyed the show, it was good. I just wish it didn’t take place in California. I hate that Bethesda’s idea of Fallout is a wasteland in never-ending strife, one that can never move past the scrappy survivor stage of the post-apocalypse.
thats not just bethesda’s idea, most at obsidian also wanted it to go back to being less of a stable wasteland, which is why tunnelers were even created
True. I need to go back and replay NV again, but I do remember Lonesome Road being one of DLCs I enjoyed the least.
That’s kind of the trend for post-apocalyptic media. Nerdy adults trend towards the cynical, while hope and progress is “kids’ and family stuff”
I wouldn’t say that. If you take Fallout 1, 2, and NV as a trilogy you can see the rebuilding of society in a post-post apocalyptic story. Things change, but I don’t think they get better, it’s just that the problems take different forms. It’s actualy pretty cynical. No matter how much rebuilding happens or how many iterations of different societies are created, people will always find a reason to be at each other’s throats. You might say: war never changes.