Cain appreciated the performances and storytelling, but singled out how the show nailed the Fallout “vibe” as its biggest achievement. “I was just looking at all the props,” he said of one scene. “I realized after a few minutes went by that I had not followed the dialogue at all, because I was so engrossed by it visually.”

On a more sour note, Cain took time to address the way fans of the series can behave poorly online, particularly regarding any perceived rivalry between Fallout entries developed by Bethesda (3, 4, and 76), and those from Interplay, Black Isle, and Obsidian (1, 2, and New Vegas). Cain spoke positively of Todd Howard, and said that “Some of the stuff you [series fans] say online is so off.” See also: the debate about whether the show somehow overrode or ignored the events of those non-Bethesda games, which has since been denied by a senior developer at the studio.

  • halcyoncmdr@lemmy.world
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    7 months ago

    Probably thr fact they’re still releasing things on the same dates engine with the same formulaic stories without any new innovation for decades.

    • vaultdweller013@sh.itjust.works
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      7 months ago

      I swear the problem is the Bethesda old guard, its pretty clear they want to make semi-linear or adventure games but are pigeonholing themselves into making making big open world games. Also I suspect they have a too many cooks situation going on, they need to break up their main studio into smaller teams who work on multiple smaller projects at once.

    • DarkMetatron@feddit.de
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      7 months ago

      It is not the same engine but a ever evolved one. Saying that it is the same engine would be like saying that UE5 is the same engine as UE1