• mosfet@feddit.de
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    3 months ago

    Does anyone know how it worked? Did it use something like bluetooth? Iirc the ds kinda had wifi.

    • Aggravationstation@feddit.uk
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      3 months ago

      Probably wifi. The DS had it but it didn’t work with many routers because it used the old WEP encryption that stopped being supported.

    • Khanzarate@lemmy.world
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      3 months ago

      DS had full WiFi, just nothing to do with it unless a game needed it, but yeah pictochat did use that receiver. As far as I know it was a proprietary protocol so not actually WiFi, but same antenna and bandwidth and everything.

      • Draconic NEO@lemmy.dbzer0.com
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        3 months ago

        I feel like I read it uses ad-hoc capabilities not unlike what’s used on Switch nowadays. Ad-hoc networking isn’t used that much though outside of that for some reason.

        • Khanzarate@lemmy.world
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          3 months ago

          Yeah that’s right. No routers needed.

          All local wireless gameplay on the DS is the same ad-hoc networking, too. Some games, like Mario kart, could use ds download play which is the same thing but a host would send over full game data before playing, too.

          The 3ds also used it for local streetpass.

          Nintendo experimented with it a bunch, honestly, although I always felt it was relatively unexploited in the ways they did. DS download was cool though because it was a mobile console’s split-screen gameplay, instead of selling you 4 games to let 4 people play.