- cross-posted to:
- gaming@lemmy.zip
- linux
- cross-posted to:
- gaming@lemmy.zip
- linux
For those thinking it may be due to Steam Deck with SteamOS, it’s unlikely, at least not directly. StatCounter gather their info from web traffic across over 1.5 million sites globally. I doubt all that many browse the web regularly on Deck.
But also Steam hardware survey shows Linux at only 2%, and Steam Deck I think was only half of that? So these numbers for desktop usage are higher than what Steam is seeing.
So, does this include ChromeOS? I’m not sure if I’d qualify it as either a desktop OS or “Linux” (in the traditional sense). But since there’s enough room for debate there it’s worth asking.
The article specifically notes this. They exclude chromeOS. If you include ChromeOS, it’s closer to 6.5%
Well, I missed an entire paragraph, indeed it is. I read about SteamOS the first time, though.🤷
I’ve done that same thing so many times
They don’t even count Android as Linux (despite any Android respond to
uname -a
with Linux version and all)… otherwise Linux would count as this planet’s OS.Also true, but Android is also rarely if ever considered “desktop”. ChromeOS could be, since it shares a market with Mac and Windows laptops, which also run “desktop” operating systems.
This is the best summary I could come up with:
First hitting over 4% in February, their March data is now in showing not just staying above 4% but rising a little once again showing the trend is clear that Linux use is rising.
A number that is getting steadily harder for developers of all kinds to ignore.
It terms of overall percentage, it’s still relatively small but when you think about how many people that actually is, it’s a lot.
For those thinking it may be due to Steam Deck with SteamOS, it’s unlikely, at least not directly.
StatCounter gather their info from web traffic across over 1.5 million sites globally.
There’s going to be various other bigger factors at play here though, like Linux nowadays actually being properly good on the desktop.
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