B4: The Lost City is a classic module for D&D. At one point it (in)famously stops giving full description of the rooms but instead lists monsters in each area and tells the DM to figure out why they’re here themselves. Once the reprint will show up in new anthology, I’m sure people who complain online whenever WotC uses “ruling not rules” or “DM decides” or “these parts were left for the DM to fill in” in their design (and then continues buying WotC books to keep removed and doesn’t touch 3rd party or other games for some reason) is going to be normal about it. /s

  • DontTreadOnBigfoot@lemmy.world
    link
    fedilink
    arrow-up
    6
    arrow-down
    2
    ·
    9 months ago

    For me, it’s not about risking my pride, it’s risking running a shitty game.

    I’m not a good DM. I’m not creative, I don’t know how to balance shit, and I don’t have time to craft any sort of compelling story.

    I’m only doing it so that our forever DM can have an opportunity to play the game. So if I drop 40 bucks on a module, I sure as shit want it to hold my hand through it so that I don’t ruin it.

    • Susaga@ttrpg.network
      link
      fedilink
      English
      arrow-up
      2
      ·
      9 months ago

      I wasn’t a good DM either. But then I learned. I threw encounters at the players I thought might be fun, and I missed the mark almost every single time. But my players had fun, so I don’t see the problem in getting those encounters wrong. And every failure taught me so much more than every success.

      If you fail, but you keep it fun and learn for the future, what have you lost? Only your pride.