nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 8 months agoPutting the roleplay back in the RPG was a huge reason for Cyberpunk 2077's recent metro and romance updates, says associate game director: 'It's easy to overlook'www.pcgamer.comexternal-linkmessage-square19fedilinkarrow-up196arrow-down13cross-posted to: cyberpunk2077@lemmy.worldcyberpunk2077
arrow-up193arrow-down1external-linkPutting the roleplay back in the RPG was a huge reason for Cyberpunk 2077's recent metro and romance updates, says associate game director: 'It's easy to overlook'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 8 months agomessage-square19fedilinkcross-posted to: cyberpunk2077@lemmy.worldcyberpunk2077
minus-squareBaggie@lemmy.ziplinkfedilinkEnglisharrow-up9·8 months agoNot by itself I agree. I think there’s value in adding functionality that isn’t needed but would still be something you could do in the real world. Half life didn’t need functioning vending machines, but it adds a little layer that feels nice.
Not by itself I agree. I think there’s value in adding functionality that isn’t needed but would still be something you could do in the real world. Half life didn’t need functioning vending machines, but it adds a little layer that feels nice.