nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 8 months agoStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comexternal-linkmessage-square28fedilinkarrow-up1140arrow-down15cross-posted to: pcgaming@lemmy.castarfield@lemmy.zip
arrow-up1135arrow-down1external-linkStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 8 months agomessage-square28fedilinkcross-posted to: pcgaming@lemmy.castarfield@lemmy.zip
minus-squareAltima NEO@lemmy.ziplinkfedilinkEnglisharrow-up16arrow-down2·edit-28 months agoYeah, he must have been dreaming it was a good game
Yeah, he must have been dreaming it was a good game