This is another post that alerted me of this.
https://lemmy.world/post/13287681
And here is the modlog:
https://lemmy.world/modlog?page=1&actionType=ModRemoveCommunity
This is another post that alerted me of this.
https://lemmy.world/post/13287681
And here is the modlog:
https://lemmy.world/modlog?page=1&actionType=ModRemoveCommunity
I think a solution would be to have instances without communities.
It sucks, but I’m really trying to find instances with the most federation. I’d rather censor things myself than to have some useful idiot do it for me.
“Instance A blocked instance B, so now we have to use instance C to communicate with both.” Seems kind of roundabout, which is why I’m looking for the ‘ever-C’ instance that federates with the most.
The issue is that depending on where the Instance is located can mean that the person is liable for the content on their instance, or at least some corps will try to take them to court over that.
It would be really nice to have something you’ve described, but then who hosts the community and becomes liable?
Someone’s always going to be liable, that’s unavoidable.
I’m just spitballing ideas for how we can always connect to the servers we want to.
@Mic_Check_One_Two@reddthat.com hit the nail on the head. Self-hosting would be the end goal, but it’s too much of a hassle for most people to go through.
So a few servers that exist solely to connect with the fediverse would be ideal for those people.