So I think this is a good one for the patient gamers… I actually already played this soon after it came out and still really enjoyed it, although the world felt like it didn’t have any real people in it the city is just fantastic and visually appealing. I imagine this update will transform the game entirely, I’m looking forward to another play through when it’s out!

  • LChitman@kbin.social
    link
    fedilink
    arrow-up
    1
    ·
    2 years ago

    I tried playing it at launch on PS4 which obviously went very poorly… I finally gave it another chance recently after upgrading my PC and have been enjoying it a fair bit. But I still have issues with it, as somebody who was waiting for its release for, what, a decade or so?

    I might scratch my playthrough and wait for this DLC release before restarting now, as the changes seems quite encouraging!

    Let’s just hope they do a bit of QA on this release.

    p.s. glad to see the sub here! I was a big time lurker on the original.

    Edit: just swiping this comment from the thread on beehaw, outlining the changes which are coming to the base game with this DLC:

    • virtually every system of the main game has been changed and/or updated
    • police system is completely reworked with multiple tiers of NCPD/mercs chasing you down in vehicles according to your wanted level, apparently on level 5 maxtac will chase you down and it will be some sort of bossfight against them (source: https://www.youtube.com/watch?v=riK1i8lQwRM&t=511s)
    • perks and skills have been completely overhauled, no longer simple passive stat boosts, much more active abilities like different melee finishers, a dash, or the ability to deflect bullets with melee weapons
    • the difficulty curve is reworked/rebalanced
    • the loot tiers are reworked
    • archetypes of enemies have been redone for more variety in combat encounters
    • an entirely new 6th skill tree that uses a different type of skill points (relic points) that will be used to add new abilities to your cyberware
    • installing cyberware now has an effect on your body and you cant install too much or else you will go cyberpsycho (no idea what that looks like in game)
    • installing cyberware now has a first person cutscene added to it, just like in the prologue at Vik’s clinic
    • you can now “attune” cyberware to one of your attributes, making it more efficient if you have invested in that attribute; example here optical camo is attuned to the “cool” attribute: https://i.imgur.com/1UI9SEX.png
    • armor is no longer tied to clothing, it instead tied to your cybernetics
    • vehicle combat is added to the game, you can even use your katana on your bike
    • vehicles are no longer bought from fixers, but bought through a website set up by mama welles
    • some vehicles have guns installed on them (machine guns, rocket launchers)
    • new type of infinitely replayable/repeatable missions are being added where you need to steal certain vehicles marked on your map
    • new activity introduced “airdrops”, loot caches that drop randomly on the map that you can fight over and retrieve for yourself
    • tons of new random events/activities are added to make the world feel more alive, like car chases and gang fights