AMD’s HIP Ray-Tracing library “HIP RT” has been one of the few projects under the GPUOpen umbrella that starts off as closed-source software but then is eventually open-sourced… That happened now with the HIP ray-tracing code becoming publicly available.
AMD announced their ray-tracing library code for easily writing RT applications using HIP is now fully open-source.
The open-source code is published on GitHub under an MIT license.
The GitHub repository currently contains a single commit, adding all the HIP RT 2.3 source files to the repository.
This is newer than the HIP RT 2.2 release from December that is currently advertised via the GPUOpen website.
It’s nice seeing this HP RT code finally open-sourced.
The original article contains 121 words, the summary contains 114 words. Saved 6%. I’m a bot and I’m open source!
This is the best summary I could come up with:
AMD’s HIP Ray-Tracing library “HIP RT” has been one of the few projects under the GPUOpen umbrella that starts off as closed-source software but then is eventually open-sourced… That happened now with the HIP ray-tracing code becoming publicly available.
AMD announced their ray-tracing library code for easily writing RT applications using HIP is now fully open-source.
The open-source code is published on GitHub under an MIT license.
The GitHub repository currently contains a single commit, adding all the HIP RT 2.3 source files to the repository.
This is newer than the HIP RT 2.2 release from December that is currently advertised via the GPUOpen website.
It’s nice seeing this HP RT code finally open-sourced.
The original article contains 121 words, the summary contains 114 words. Saved 6%. I’m a bot and I’m open source!