Incidentally, I’m currently working (very slowly due to my issues) on a sprawling gothic hyper-transhumanist cyberpunk interactive fiction game focused on creating a rich, novel-quality story, a fractally-detailed and heavily atmospheric world inspired both by regular cyberpunk and works like The Crow and Dark City, and naturalistic story-focused gameplay.
The gameplay will be focused around your dialogue choices with other characters and solving various obsticles designed to enhance your immersion in the world instead of pulling you out, realistic problems like figuring out who and how to talk to the right people at a night market to get illegal weapons, or how to get into your apartment to get your stuff back after you’ve been evicted. The problem solving gameplay (with usually more than one solution to every obsticle) is inspired by immersive sims like Deus Ex.
It’ll deal with themes of positive transhumanism (so, modifying yourself, being an expression of your own identity ans values, makes you more yourself, even if it makes you less “human” — the opposite of the message cyberpsychosis is meant to carry) and questions of anarchist insurrectionism and nihilism.
Have you played Disco Elysium? The game deals with similar issues self-expression, identify, politics, and social problems. That being said, If you’ve not played Disco Elysium, it’s worth a try. I can’t recommend it enough. One of the most memorable games I’ve played in years.
It’s very, very high on my list, especially since I adore story heavt isometric cRPGs. I’ve just spent collectively two out of the last three years dealing with PPCS, so I haven’t gotten around to it lol
is such an incredible list!
Incidentally, I’m currently working (very slowly due to my issues) on a sprawling gothic hyper-transhumanist cyberpunk interactive fiction game focused on creating a rich, novel-quality story, a fractally-detailed and heavily atmospheric world inspired both by regular cyberpunk and works like The Crow and Dark City, and naturalistic story-focused gameplay.
The gameplay will be focused around your dialogue choices with other characters and solving various obsticles designed to enhance your immersion in the world instead of pulling you out, realistic problems like figuring out who and how to talk to the right people at a night market to get illegal weapons, or how to get into your apartment to get your stuff back after you’ve been evicted. The problem solving gameplay (with usually more than one solution to every obsticle) is inspired by immersive sims like Deus Ex.
It’ll deal with themes of positive transhumanism (so, modifying yourself, being an expression of your own identity ans values, makes you more yourself, even if it makes you less “human” — the opposite of the message cyberpsychosis is meant to carry) and questions of anarchist insurrectionism and nihilism.
Have you played Disco Elysium? The game deals with similar issues self-expression, identify, politics, and social problems. That being said, If you’ve not played Disco Elysium, it’s worth a try. I can’t recommend it enough. One of the most memorable games I’ve played in years.
It’s very, very high on my list, especially since I adore story heavt isometric cRPGs. I’ve just spent collectively two out of the last three years dealing with PPCS, so I haven’t gotten around to it lol