nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 9 months agoStar Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard'www.pcgamer.comexternal-linkmessage-square8fedilinkarrow-up139arrow-down12cross-posted to: games@lemmy.world
arrow-up137arrow-down1external-linkStar Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 9 months agomessage-square8fedilinkcross-posted to: games@lemmy.world
minus-squareYer Ma@lemm.eelinkfedilinkEnglisharrow-up15arrow-down2·9 months agoThat’s not why the game is bad. It was lacking any engaging story or characters or any repeatability, I didn’t even notice deficiency in the FPS portion because of how lacking the rest was
minus-squareAurenkin@sh.itjust.workslinkfedilinkEnglisharrow-up4arrow-down1·9 months agoYeah, there are some interesting gameplay loops in there but not much interesting progression or narrative to keep you going.
That’s not why the game is bad. It was lacking any engaging story or characters or any repeatability, I didn’t even notice deficiency in the FPS portion because of how lacking the rest was
Yeah, there are some interesting gameplay loops in there but not much interesting progression or narrative to keep you going.