In my initial implementation, doors opened when a character approached them (using a sensor collider). But it looked creepy 😅 Imagine simply walking past the doors and having them open unexpectedly.

In the current implementation, I analyze navigation paths to determine if characters pass through the door, and open it when they approach.

Additionally, I added small visual feedback for wall placement, fine-tuned navigation, adjusted controls, made a few QoL improvements, and fixed a bunch of bugs.

This is for my WIP open source life simulation game made with Bevy under the working title Project Harmonia.

  • Mickey@lemmy.ca
    link
    fedilink
    arrow-up
    3
    ·
    3 months ago

    Looking awesome! This makes me want to install Sims again honestly. Loved those games. Are you planning on going in that life sim genre?

    • ShaturOP
      link
      fedilink
      arrow-up
      3
      ·
      3 months ago

      Thanks! I also love The Sims series.

      Yes. My current plan is to create a minimal game loop first: basic building mode, simple AI and limited character customization. And then extend, improve and experiment with mechanics.

      The game will also have optional multiplayer, similar to this mod for the Sims 4. I’m the author of relatively popular networking library for the game engine I use :)

      • Mickey@lemmy.ca
        link
        fedilink
        arrow-up
        3
        ·
        3 months ago

        Ah that’s cool! I look forward to seeing your updates then! Have you seen the other spin off games like Paralives and Life by You? It might be interesting to see what kinds of stuff they’re lifting from sims and where they are expanding/changing things.

        • ShaturOP
          link
          fedilink
          arrow-up
          1
          ·
          3 months ago

          Yes, I looking forward to play Paralives and Life by You! The showcased mechanics look quite interesting. Excited to see more games in this genre.