In the Pathfinder Society I’d like to create a Fighter (using Pathbuilder 2E) that’s good at grappling creatures. But there seems to be so many ways of doing this.
It seems like taking Monk/Wrestler as a L2 Archetype Dedication would be advantageous, but since I’ve never played a pure Fighter I’m not sure if their feats would accomplish the same thing without the overhead. (It’s PFS so no Free Archetype.)
I want a character that does good to great, consistent damage (hence Fighter as base class), with the ability to pin down a tough opponent to make them flat-footed, so others can land hits easier.
A Warhammer+Freehand setup is a pretty good baseline. Prone + Grabbed is a nasty debuff combo, and you can inflict the first condition with Hammer crit spec, and the second from Combat Grab from lv 2 Fighter. Beyond that, you’re kind of free to explore any build paths however you please.
You could grab a spiked gauntlet and pairing rings to make Combat grabs more accurate.
You could invest into some handwraps of mighty blows and go hard into wrestler for the special moves that require unarmed strikes.
You could dip into some spellcasting archetypes for Enlarge so that you can grapple huge creatures.
WOOO!!! Thanks for all of the really great paths to check out.