Firestorm Druid@lemmy.zipM to Sekiro@lemmy.zipEnglish · 9 months agoGet glockedlemmy.zipimagemessage-square4fedilinkarrow-up128arrow-down14
arrow-up124arrow-down1imageGet glockedlemmy.zipFirestorm Druid@lemmy.zipM to Sekiro@lemmy.zipEnglish · 9 months agomessage-square4fedilink
minus-squareMrBobDobalinalinkfedilinkEnglisharrow-up3·9 months agoI feel like I should hate that part of his design, but I end up loving it every damn time
minus-squareFirestorm Druid@lemmy.zipOPMlinkfedilinkEnglisharrow-up2·9 months agoIt is quite an unexpected turn and it doesn’t feel nearly as bullshitty as other boss mechanics in other games
minus-squaremoody@lemmings.worldlinkfedilinkEnglisharrow-up3·9 months agoIt can be blocked and is quite easy to dodge, but it’s a low-ish damage attack to surprise you if you stay too far out of range. It’s honestly really good design to get you back in closer range without being particularly punishing.
I feel like I should hate that part of his design, but I end up loving it every damn time
It is quite an unexpected turn and it doesn’t feel nearly as bullshitty as other boss mechanics in other games
It can be blocked and is quite easy to dodge, but it’s a low-ish damage attack to surprise you if you stay too far out of range.
It’s honestly really good design to get you back in closer range without being particularly punishing.
Totally agree!