Hi,
I recently built myself a Type 10 to sit in a low RES and hunt bounties without me. The current build was already destroyed twice, one time I respawned on the closest station and one time I spawned in a detention facility.
Not entirely sure what happened either time, but whenever I was watching it, it seemed to do just fine with 4 pips to shields.
One thing I should probably mention is that I bring collector limpets to scoop up the manufactured mats and I have it set up so that one is launched every 5 minutes or so. That of course leads to stolen cargo and stolen cargo in combination with enemy hatchbreakers leads to fines for jettisoning stolen cargo. I’m not entirely sure, but I think one of my deaths can be explained by the fact that fines eventually turn into bounties. Is there a way to place my point defenses so that they properly protect against hatchbreakers or another way be safe? Or do I need to stop using limpets when I’m not there and go back to dav’s hope for manufactured mats?
Thanks, maybe the SLF is the secret ingredient. I fired my pilot a while ago to skip the pay cut, but with the T10 I think I could get one to elite rather quickly.
As for the little spin: I found that turning FA on and off a couple of times before doing it will prevent the ship from drifting.
Also, what’s the reason behind having two shield boosters engineered for heavy duty instead of resistance augmented? Resistance should in theory allow you to take more sustained fire because it reduces the damage you take while not affecting the recharge, that’s why I went with that.
RA is the better choice. I had the HD already sitting around from another ship’s experimental phase.