Wall collisions
Currently I create colliders for my walls based on their meshes. It’s a dirty but working solution.
But meshes sometimes need to be updated separately from their colliders (for placing previews, for example).
I described the situation to @YaraGardaria and although she is not a programmer, she suggested an awesome solution: create several cuboid colliders separated by doors. No triangulation needed! Sometimes fresh perspective helps a lot :)
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