I was watching the IGN overview on “No Rest For The Wicked” and they say that they abandoned the point-and-click system in favor of WASD because it was not precise enough.

I don’t mind it, either way is fine. However I love the League of Legends type of movement, it’s a factor that makes me still play the game.

(DotA has even better and precise movement mechanics but they are less fun I think)

It’s hard to master yeah, with the unlocked camera and all but I feel like you can be very precise and do exactly what you want: it is very satisfying.

What do you think? Do you know other games that use this point-and-click movement?

  • DrRatso
    link
    fedilink
    English
    arrow-up
    1
    ·
    9 months ago

    Hmm, can you give me qn example of when it wouldn’t?

    • ferret@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      1
      ·
      9 months ago

      A lot of pixel art games will make click-to-move follow cardinals and 45s (like wasd) because it would look janky if you moved on a shallower or steeper diagonal when you only have walk cycles for some angles

      • DrRatso
        link
        fedilink
        English
        arrow-up
        1
        ·
        9 months ago

        Oh, okay, I misunderstood. For some reason I thought you meant some games might compensate the movement in a non-45 diagonal. Direction locking makes sense in some games.