Starfield's performance is locked on Xbox, Todd Howard says, causing worry about the space sim on PC, but a God of War Ragnarok dev comes to Bethesda’s defense.
FPS itself is not as important as consistent and low frametime.
If frametime graph is pretty much flat the stuttering would be low and overall experience is nice, but if it’s janky one would like to drop the game or decrease quality settings pretty fast.
FPS itself is not as important as consistent and low frametime.
If frametime graph is pretty much flat the stuttering would be low and overall experience is nice, but if it’s janky one would like to drop the game or decrease quality settings pretty fast.
We can have good frame rates and good frame times. We have the technology. It’s 2023.
The Xbox was released in 2020 based on mid tier technology available in 2019. If you want 4k @ 60fps you have to give up something else.