Yeah, but wasn’t without drama. Druckmann left a bad taste in a lot of peoples mouthes when Amy Henig got pushed out and tossed out her Uncharted 4 after TLoU success. Hes always given me Jared Leto God vibes ngl
There are some real complaints to be had. I think not liking the more realistic/explicit presentation of violence is fair. I think the visceral behaviour of games does make it a different experience to the same violence you’d see in a movie.
I also think disliking Neil Druckmann as a person is valid, he has some quotes that seem snobby.
Not enjoying cinematics games in general could also be an avenue for complaints but I think none of these are explicit complaints about tLoU2
Not all directors come across that way but signalling them as a visionary suggests some slight bias.
I also don’t really understand what your trying to say above, isolating “preference” and “issues” doesn’t really make sense since issues form from preference and art is not objective.
The story is what a middle schooler thinks constitutes “deep writing”, and the gameplay felt like a tacked on mess made by someone who saw a video game on the internet once without a single clue of what makes them good
What is ‘deep writing’ to you? It’s a character driven narrative focused on two characters’ relationship to each other and their survivors guilt. It doesn’t have to be ‘deep’ to be compelling. It might not be ‘the greatest story ever told in a video game’ as it’s been lauded, but it’s not bad by any means.
Not my genre, so I’m unfamiliar. Wasn’t last of us a critical hit?
Yes. And the TV adaptation of The Last of Us has been good too.
First one was.
Yeah, but wasn’t without drama. Druckmann left a bad taste in a lot of peoples mouthes when Amy Henig got pushed out and tossed out her Uncharted 4 after TLoU success. Hes always given me Jared Leto God vibes ngl
They’re both masterpieces. Unfortunately a bunch of whiny children dislike the second one for whiny childish reasons. Its only real issue is pacing.
There are some real complaints to be had. I think not liking the more realistic/explicit presentation of violence is fair. I think the visceral behaviour of games does make it a different experience to the same violence you’d see in a movie.
I also think disliking Neil Druckmann as a person is valid, he has some quotes that seem snobby.
Not enjoying cinematics games in general could also be an avenue for complaints but I think none of these are explicit complaints about tLoU2
I mean personal preference is one thing, whilst issues are another. It doesn’t aim to not be violent or not use plenty of cutscenes.
Yeah, Druckmann is a visionary creator, they all sound like that, just gotta put up with it really.
Not all directors come across that way but signalling them as a visionary suggests some slight bias.
I also don’t really understand what your trying to say above, isolating “preference” and “issues” doesn’t really make sense since issues form from preference and art is not objective.
I didn’t say all directors come across that way, I said visionary creators do.
For some fucking reason
What was bad about it? I hadn’t heard any criticism before this
The story is what a middle schooler thinks constitutes “deep writing”, and the gameplay felt like a tacked on mess made by someone who saw a video game on the internet once without a single clue of what makes them good
Seeing you specifically talk about how bad the game is finally pushed me towards being a fan of it. Now I can’t wait to play it. Thanks!
Enjoy your garbage
What is ‘deep writing’ to you? It’s a character driven narrative focused on two characters’ relationship to each other and their survivors guilt. It doesn’t have to be ‘deep’ to be compelling. It might not be ‘the greatest story ever told in a video game’ as it’s been lauded, but it’s not bad by any means.
Gameplay is w/e I’ll give you that one.
Sure. But it still fucking sucked