It’s a high level networking crate for the Bevy game engine.
Now we support Bevy 0.13.
With this release we now use the improved Bevy’s MapEntities
trait instead of our custom one. This way users no longer need to define both to make mapping work for scenes and networking.
See the changelog for a full list of changes.
The crate is based on renet
, but for the next release we planning to abstract out all I/O.
We will continue to provide renet
integration via separate bevy_replicon_renet
crate.
This way other messaging crates can be used by writing a thin integration crate.
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