I’ve been trying to get into playing some old games I’ve either missed out on or have completely forgot I’ve even played. I now find myself wanting to play games from SNES and the Gameboy line and can’t settle down on which handheld to play all these games on.

I have my old 3DS handhelds, and XL and non-XL version (proprietary charging), Analogue Pocket (no SNES save states), Miyoo Mini + (currently shipping), a Switch, and a Steam Deck (too heavy for long playthroughs). I find myself constantly switching between them all and can’t settle down to actually play a game.

Anyone have any opinions on what’s the best handheld experience?

  • rubikfrog@feddit.uk
    link
    fedilink
    English
    arrow-up
    4
    ·
    1 year ago

    Oh man. The pocket doesn’t have SNES save states? Mine is on order but not due for ages. I’ve been playing on an Rg35xx in the meantime and don’t know if I can go back to no save states!

    • kaikendoh@lemmy.worldOP
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 year ago

      Unfortunately, no SNES core has the capability of save states. Someone would need to create one with that in mind, but according to some core devs, it’s very difficult. The Analogue Pocket would have been the clear winner if that was the case

      • rubikfrog@feddit.uk
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        That makes sense. I haven’t done much research into the pocket, but my understanding is that the FPGA allocated for the OpenFPGA cores is quite small, and that the save states on the MiSTer increase the FPGA usage quite considerably, so I guess it’s no superise that there isn’t enough space to a support them. I do have quite a lot of GB and GBA carts, and that’s really why I ordered one, but I’ve found myself using the save states on the rg35xx very frequently. It’s so convenient just to turn it off and for it to save.