The new data also reveals that 45% of Xbox owners and 41% of PS5 owners are female, too

This really shouldn’t be news and it certainly shouldn’t be surprising to anyone, but yes, new data from Circana shows that—as we told you in 2017—women play video games. In fact, more than half of all Switch owners are women. And a very vocal bunch of idiots are reacting about as well as you’d expect to this “revelation.”

  • unfazedbeaver@lemmy.one
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    1 year ago

    Why are people so stuck in the 1950s?

    Glad to have woman playing. To paraphrase Iwata (Nintendo), gaming should be fun for everyone

    Edit: “women” because I have butter fingers

    • Alkalyon
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      1 year ago

      My girlfriend has ~800 hours in Lost Ark and ~500 hours in Guild Wars 2.

      She always nags me about not finding her new games. I am glad we are compatible in more than one thing.

      • Helix@beehaw.org
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        1 year ago

        Try No Man’s Sky, it brought countless fun hours to my SO and I. Same for Satisfactory.

    • psudo@beehaw.org
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      1 year ago

      The 1980’s for computes, but yeah very much outdated and it’s past time that we accept a good game is appealing to everyone and it doesn’t need to be pink and simple for a women to want to play it

    • Unicorn 🌳@mander.xyz
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      1 year ago

      But “gamers” is evidently the wrong word, it should be “men”. The whole point is that there are a ton of female gamers, and then they equate gamers with men in the title 🤷

  • TheYang
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    1 year ago

    basically just elaborating on this twitter thread.

    And because Kotaku decided to play a >1min video ad while i was trying to read:

    tl;dr:
    According to Circana’s PlayerPulse:
    47% of console video game players are female (+1% vs YA)
    50% of PC video game players are female (+1% vs YA)
    54% of mobile video game players are female (+1% vs YA)

    41% of PS5s in the US are female owned
    45% of Xbox Series consoles are female owned
    52% of Swich consoles are female owned
    50% of gaming PCs are female owned

    • sugar_in_your_tea@sh.itjust.works
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      1 year ago

      That doesn’t really seem right to me, at least in the US. Most female gamers I know are either married (so any consoles would be joint owned) or play mobile games almost exclusively. Some play on PC, and very few play on any kind of console without being married. Or maybe they just don’t talk about it like men do.

      If that’s accurate, I think it’s awesome! I’m more interested in methodology though. I’d love for this to be true since it means we’ve finally destroyed the stigma against women playing video games.

      • raspberrybush@beehaw.org
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        1 year ago

        The methodology is discussed in the article.

        Here is a tweet embedded in the article that explains how the data was collected.

        While reflecting on our personal experience is useful it is important to acknowledge that our experiences are anecdotal and do not necessarily demonstrate truth.

  • TheYang
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    1 year ago

    I… have to admit, other than Switch I’d have estimated somewhere around 20% to be honest.

    But I like to be wrong here, cool that it’s not that divided!
    And I’m not sure it’s a good sign that I didn’t expect this.

    Maybe Men are more vocal (possibly because women are less so, because of bad treatment), or maybe I’m just not as attentive…

    • alyaza [they/she]@beehaw.orgM
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      1 year ago

      Maybe Men are more vocal (possibly because women are less so, because of bad treatment), or maybe I’m just not as attentive…

      it’s almost certain some of this disconnect is women just not participating in traditional gaming communities because they have to deal with dipshits constantly, yeah. i don’t know if i’d characterize all of gaming as unusually misogynistic, but it’s still probably really easy to find casual misogyny even in the best moderated gaming spaces–and a lot of gaming spaces aren’t that well moderated either

      • psudo@beehaw.org
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        1 year ago

        There’s also the fact that most people assume everyone else is a guy online, even if the users says otherwise. Given the misogyny you were mentioning I think a lot of the women who do stock around in gamer communities tend to not correct that assumption.

  • UprisingVoltage@feddit.it
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    1 year ago

    Toxic incel minority that makes a lot of noise. People have known it for years and nobody gives a damn. Videogames are made for every person to enjoy

  • mayoaddict@pawb.social
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    1 year ago

    My girlfriend has been literally using my PS5 more than me since I got it, gamer girls do exist and we should cherish them, not alienate them

  • overlordror@beehaw.org
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    1 year ago

    I’m a 38-year-old woman who has been playing games since she was five years old. The myth that women don’t play and enjoy games is a long-running one.

    • mizmoose@beehaw.org
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      I’ve been playing games on computers since 1977, at that time non-video games. Although I did play Pong on tabletop box (a TV screen embedded in a table, with knobs on the table top) in a hotel, sometime before that, probably around 1975 or so.

  • Spzi@lemmy.click
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    1 year ago

    Most Switch Owners Are Women, Gamers React Poorly

    Interesting title. As if “Women” and “Gamers” were two distinct groups.

    • buckykat@lemmy.fmhy.ml
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      Capital G Gamers doesn’t just mean people who play games, it means people who’ve built their whole identity around being weird little exclusionary creeps about gaming

      • Spzi@lemmy.click
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        1 year ago

        Valid point, but even then, the two groups overlap.

        The title seems to suggest that all Gamers were male. The article mostly talks about how that is not the case. It refers to these vocal gamers as ‘some annoying dudes’ within the text. Evidently, only some Gamers reacted poorly, but omitting the “some” makes for a more clickbaity=better headline.

        The irony is, this headline strengthens the very stereotype the article aims to combat.

  • Los@beehaw.orgM
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    1 year ago

    More information from a closer source: https://twitter.com/MatPiscatella/status/1667172957066600448

    47% of console video game players are female (+1% vs YA)
    50% of PC video game players are female (+1% vs YA)
    54% of mobile video game players are female (+1% vs YA)
    
    For these numbers quoted: n = 10,184
    For people interested in PlayerPulse:
    Frequency: Monthly
    First Data Captured: Jan 1 2017
    
    Methodology: Circana conducts a monthly survey of US active gamers over the age of 13. Surveys are fielded online, via PC and mobile devices, drawing from a nationally representative pool. Respondents qualify on the basis of having played games in the past month (30 days). To ensure consistency across samples and correct for any biases/errors, Circana implements a weighting system for each monthly dataset based on representative distributions of platform use and platform investment. Circana’s models are based on aggregated, cross-product samples, and are updated quarterly to account for market shifts.
    

    Mat Piscatella - Executive Director & Video Game Industry Analyst at Circana (NPD).

  • tango_octogono@beehaw.org
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    1 year ago

    It isn’t surprising, at least with my anecdotal experience, but still higher than I expected. Two girl friends of mine started to play lan parties with us since covid, and I know another that is completely obsessed with Valorant, and another that is equally obsessed with Football Manager.

    I tried to find the original study and can’t. The only source that everyone points to is this tweet by the executive director of Circana. Anyone knows where I can find it?

  • scheissberg@feddit.de
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    1 year ago

    Glad to see more women picking up gaming! Here’s hoping that’ll stop my wife from nagging that my gaming habits are purely a “men/boys” problem.

  • Taevas@beehaw.org
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    1 year ago

    Toxicity towards girls and women in gaming is a real problem, but this article doesn’t really show that as it’s just talking about random people from Twitter It’s definitely nice so many women feel free to own consoles nowadays

  • ngwoo@beehaw.org
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    1 year ago

    Clearly the data is wrong. Switches Jane, who owns three hundred million switches, is an outlier and should not have been counted.