How did we get here?

  • Dr. Wesker@lemmy.sdf.org
    link
    fedilink
    English
    arrow-up
    11
    arrow-down
    4
    ·
    10 months ago

    Solution is to not play modern AAA garbage. For the $40-50 pricetag, I could get a handful of great indie games off my wishlist. Games that won’t bat an eye at an aging GPU.

    • PeterPoopshit@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      ·
      edit-2
      10 months ago

      They would make a lot more money if they made games run on older hardware. Most people can’t play cities skylines 2. Most people can’t play kerbal space program 2. We don’t want photorealistic graphics. Just give us fallout 3 era graphics because thats good enough. Fuck.

      • R0cket_M00se@lemmy.world
        link
        fedilink
        English
        arrow-up
        4
        arrow-down
        1
        ·
        10 months ago

        I agree in theory but Fallout 3 is a horrible example, the art direction was the epitome of the era’s fascination with bland brown and sickening green landscapes.

        The answer here is to ask if photorealism matters to the game or not, if another type of art direction suits better then do that. Hell, look at Boltgun or even just games that used contrast and bold colors to their advantage like Halo 3 or Mass Effect 2.