The other thread about favorite mechanics is great, so let’s also do the opposite: what are some of your most hated mechanics?

  • lvxferre@kbin.social
    link
    fedilink
    arrow-up
    8
    ·
    1 year ago

    I’m not a big fan of fishing mechanics, they’re usually shallow “press button at random signal, get a random prize” mechanics.

    Also escort missions where the NPC being escorted does not understand that it should protect its own life. I don’t mind repeating a mission due to my own mistakes, but I don’t want to do it because some AI went potato.

    • cooper@beehaw.org
      link
      fedilink
      arrow-up
      4
      ·
      1 year ago

      nah man fishing mini games are THE SHIT

      it’s not about gameplay it’s about vibes It’s just so calming

      • Linnce@beehaw.org
        link
        fedilink
        arrow-up
        3
        ·
        1 year ago

        As long as they’re not required for progression. I find it quite boring and just want to get over it already.

    • Manticore@beehaw.org
      link
      fedilink
      arrow-up
      3
      ·
      1 year ago

      I give props to Warframe for being the only game that made fishing fun for me. ‘Waiting’ is an element, but only because you’re fishing with a harpoon and you’ll want to line up your shot. The water populates with fish pretty quickly, and it feels far more interactive.

      • Moneymunkie@beehaw.org
        link
        fedilink
        arrow-up
        2
        ·
        1 year ago

        Fishing is pretty interesting to discuss in terms of a game mechanic in terms of enjoyablity since it seems like a very marmite “you love it or hate it” sort of deal and seems to pop up in lots of games. Some people love it precisely because of its slow-paced, chill nature. I quite enjoyed it when I played some of the MMO’s that have a fishing profession as a pretty low energy thing to do when I wanted to focus on talking to guildies or doing some other thing in the background.