Baldur’s Gate 3, last year’s most critically acclaimed video game, has brought in about $90 million since its August release for parent company Hasbro Inc. through a licensing deal.
I dunno, a corporation taking a huge open source project and putting a pricetag on it feels kind of bad to me. I don’t care that they have a fee for licensing to big companies (which they had already) but the policy change would have been a big deal for small or independent creators
Yeah, but I’m not going to hold it against them when they backed out on it. I would not be playing Street Fighter 6 right now if Capcom went through with their initial licensing changes, but for similar reasons, they didn’t. So for now, it’s cool. In situations like this though, you just have to be ready to leave at the drop of a hat if they misbehave.
Gotcha. If that’s the extent of it, that’s not too bad. Thanks.
I dunno, a corporation taking a huge open source project and putting a pricetag on it feels kind of bad to me. I don’t care that they have a fee for licensing to big companies (which they had already) but the policy change would have been a big deal for small or independent creators
Yeah, but I’m not going to hold it against them when they backed out on it. I would not be playing Street Fighter 6 right now if Capcom went through with their initial licensing changes, but for similar reasons, they didn’t. So for now, it’s cool. In situations like this though, you just have to be ready to leave at the drop of a hat if they misbehave.
Fair enough. I think it’s reasonable that people were rubbed the wrong way that Hasbro even considered it