- cross-posted to:
- bevy@programming.dev
- projectharmonia
- cross-posted to:
- bevy@programming.dev
- projectharmonia
Boolean operations in 3D are quite heavy. But fortunately, each wall can be represented as two 2D planes.
To determine which 2D shape I need to cut from the mentioned planes, I add a special plane in Blender with “Cutout” name. This is what The Sims series do.
And for all doors located on a wall I triangulate combined vertices using earcutr. The library API doesn’t fit well with Bevy, but it does the trick.
This is for my open source life simulation game made with Bevy under the working title Project Harmonia.
New Lemmy Post: Implemented door placement (https://lemmy.blahaj.zone/post/8563139)
Tagging: #GameDev(Replying in the OP of this thread (NOT THIS BOT!) will appear as a comment in the lemmy discussion.)
I am a FOSS bot. Check my README: https://github.com/db0/lemmy-tagginator/blob/main/README.md