• conciselyverbose@kbin.social
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    9 months ago

    Typically, unless it’s sheer number of objects drawn (which can be kind of relevant to a city sim, especially if they’re plotting individual vehicles on a broad map view), heavy graphics aren’t really a source of high CPU load. Inefficient real time modeling of stuff like traffic is a more likely culprit.

    • tunetardis@lemmy.ca
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      9 months ago

      Even the old game had a noticeable dip in performance by the time you were building airports and stuff, though it never reached deal-breaker levels for me. I suspect you’re right that it’s the modelling?