I’m enjoying the new council system immensely! Adds alot more worth to the leaders of my empire and I feel like it really embellishes the story making aspect. Though it’s no longer really viable to spam a bunch of scientists at the beginning of the game, but I feel like going one or two leaders over the cap isn’t too bad of a resource penalty in the long run. Thoughts?

  • RoosterBoy@lemm.ee
    link
    fedilink
    arrow-up
    4
    arrow-down
    1
    ·
    1 year ago

    I like how if you are playing as a machine intelligence the council members are reflavored as immortal “cores” and one of the council agendas lets you “edit out” the “bugs” (remove negative traits)

  • CheeseNoodle@lemmy.world
    link
    fedilink
    arrow-up
    3
    ·
    1 year ago

    Really enjoying the leader mechanics and the new dimension it adds to setting up an empire, right now I’m trying fitting as many admirals onto my council as possible to stack the starbase buffing trait from strategists.

  • Rod_Orm
    link
    fedilink
    arrow-up
    2
    ·
    edit-2
    1 year ago

    The Council System add my imagination to playing the games that for sure :)

  • zemonofdrako@sopuli.xyz
    link
    fedilink
    arrow-up
    2
    ·
    1 year ago

    I haven’t tried the new update, since there were perfomance issues (in full screen the game didn’t start normally I guess). How do you manage your leaders? Is it a quality-over-quantity upgrade?

  • WarlordSdocy@lemmy.world
    link
    fedilink
    arrow-up
    1
    ·
    1 year ago

    I didn’t end up buying the dlc or playing the update. I saw that it had mixed reviews and after being disappointed and annoyed at how underbaked first contact felt I just kinda skipped this one. But I’m definitely interested in what people have to say about it though cause it looks cool if they can fix the problems with it.